Audio Wavefield
Simulated audio-reactive wavefield using bass, mids, and highs-style oscillators to drive animated distortion and color intensity.
Simulated audio-reactive wavefield using bass, mids, and highs-style oscillators to drive animated distortion and color intensity.
Simulates layered feedback by stacking multiple warped glow passes into a colorful procedural signal field.
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Interactive liquid field driven by pointer movement, flowing wave distortion, and animated signal bands with pulsing energy effects.
Demonstrates a lightweight UV distortion technique using simple sine and cosine offsets to create animated rings and color waves.