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Voxel and I
Animated voxel tunnel with mouse-driven camera drift, grid traversal, glowing cell colors, fog, and pulsing edge highlights.
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Animated voxel tunnel with mouse-driven camera drift, grid traversal, glowing cell colors, fog, and pulsing edge highlights.
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Kaleidoscopic collision field with mirrored radial slices, mouse-driven flow, layered noise distortion, glowing rings, and animated color cycling.
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Ethereal dreamlike strand field with rotating glowing filaments, drifting bead highlights, subtle face-like shimmer, and soft spectral bloom.
Demonstrates how simple mathematical functions can be layered to create the illusion of a much more complex procedural effect.
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Raymarched mandala tunnel with folded symmetry, repeating beam structures, mouse parallax, groovy surface patterning, ambient occlusion, and softened edge shading.
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Raymarched reflective cell lattice with animated camera motion, mirrored secondary reflections, sky-like environment color, fresnel glow, and soft edge shading.
Demonstrates a lightweight UV distortion technique using simple sine and cosine offsets to create animated rings and color waves.
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Rotating dotted sphere with orbital motion, mouse parallax, cyan dot highlights, violet rim glow, and soft edge shading.
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Psychedelic cellular fluid field with animated Voronoi membranes, layered noise warping, mouse drift, glowing edges, and flowing color ribbons.
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Animated procedural wormhole with tunnel raymarching, mouse parallax, pulsing texture bands, spectral color cycling, and soft vignette shading.